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1. North Carolina meetup - in Out of Game Events and Gatherings [original thread]
Durham area, checking in. I'm down.
- by Veldin Ostus - at 2015.12.18 22:13:36
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2. Skill Training Rollover - in Player Features and Ideas Discussion [original thread]
Nyalnara wrote: Would it be handy? Yes. Is it necessary? No. So, post it in the Little Things Thread . On a side note: Basically, (almost) all the people present here have been around for a few years. Which means they all played when there...
- by Veldin Ostus - at 2015.11.22 20:25:26
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3. Skill Training Rollover - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Your suggestion doesn't require any serios feedback due to absence of real issue with what you have mentioned in original post. It is easy managable with current options. I disagree that it's easily manageable. If I want t...
- by Veldin Ostus - at 2015.11.22 16:47:05
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4. Skill Training Rollover - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Veldin Ostus wrote: Tiddle Jr wrote: Veldin Ostus wrote: Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start tra...
- by Veldin Ostus - at 2015.11.22 13:21:11
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5. Skill Training Rollover - in Player Features and Ideas Discussion [original thread]
Tiddle Jr wrote: Veldin Ostus wrote: Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming ...
- by Veldin Ostus - at 2015.11.22 04:16:18
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6. Skill Training Rollover - in Player Features and Ideas Discussion [original thread]
Don't know if this has been suggested before, but it would be nice if when the last skill on a character's queue is completed it would automatically start training on another of your characters. Assuming it would loop around between the 3 characte...
- by Veldin Ostus - at 2015.11.21 23:06:02
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7. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Daimian Mercer wrote: Still working on preping Tripwire to go fully open source - just making sure things like database passwords and such are not left into the repo source. The gitignore file is new to me Remember that if it was ever in the...
- by Veldin Ostus - at 2015.11.02 15:12:15
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8. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Daimian Mercer wrote: The signature list now has a special font for the signature ID column so the IDs are always evenly spaced. This makes it a bit easier on the eyes when there are IDs like WWW and III. My brain does weird things with mu...
- by Veldin Ostus - at 2015.08.13 19:57:43
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9. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Thea Yulivee wrote: Not sure if someone else already brought this up and i missed it - we were recently discussing what we missed after switching to tripwire from our old mapper and a minor, although annyoing point was, that there was no option...
- by Veldin Ostus - at 2015.02.10 21:29:00
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10. While siggy is down - why not checkout Tripwire? - in Wormholes [original thread]
Daimian Mercer wrote: Good news everyone, I am nearly ready to release the next Tripwire patch! Expect to see it by Tuesday for the EVE Proteus patch. Here are some teaser screen shots: Customization of background image Chain Map tabs and g...
- by Veldin Ostus - at 2015.01.09 20:06:55
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11. Raleigh/Triangle NC December meetup - in Out of Game Events and Gatherings [original thread]
w00t, a meetup I can make it to. 7o
- by Veldin Ostus - at 2014.12.17 21:23:34
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12. [Proposal] Intergalactic News - Do not show this message again - in Assembly Hall [original thread]
+1 7o
- by Veldin Ostus - at 2014.07.14 01:31:00
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